Diesel N Dust – Episode 30

Diesel N Dust – Episode 30

Armies of Late-War

Ben and David talk have got their hands on the new Flames of War ‘Armies of Late War’ Book. So, it’s time to take a look inside and build some lists.


Our other club meeting dates

September -17th. 80 points Mid War. MOAB warm up.
September 30 – October 2 MOAB Sylvania heights.
(No club meeting)
October 15 – 100 points Mid War.
October 29th – Mid war 100 points.
November 11th – 12th Canberra GT. Mid War 100 points.
November 26th – Mid war 100 points.
December 10th – Panzer Angriff 2017 – Christmas Game Day

See you at the club!

Fighting First Launch day!

Sunday September 3rd at Mega Games Penrith.

We have a promotional copy of the book and the new cards set.
We are working with Aetherworks to discover if we will have copies of the new book to sell.
There will be U.S gear from the book available to buy on the day.
We will be running a V4 mw jump in and learn to play day.
We will have armies available to use on the day and fully tricked up desert tables to play on.
Come join the fun after the day at the Bavarian beer hall after!

Diesel N Dust – Episode 29

Diesel N Dust – Episode 29

Part 1 – Ben and Ry talk about the  new Fighting First Book and in Part 2 – Ben and Mike talk tactics after getting some games in with the new book.

Beefing up the BF battlefield in a box

A little while before V4 hit town we did a ‘how to make a desert table’ article. Since that time Battlefront have released a desert basing kit.

Let’s upgrade these battlefield in a box items with this kit and see what kind of results we get.

So here are the results. I’m very surprised how cool this terrain has turned out. I did all this in just an afternoon.

The new battlemat looks great too!

ETC results are in… and the winner is…

1st place: England

2nd: Poland

3rd: USA

4th: Australia

Congratulations to England on their ETC victory.

Well played team Australia! A very successful campaign!

Africa Korps lists for you to try

We have been busy learning things about our new Flames of War. Here are a few 100 point lists that have proven worth a go.

Two formations toughens your chances of holding on to your army. It also gives your army two motivation re-rolls. However, there are advantages to a single formation with a big tail full of support. Especially when your formation is off table leaving your support to fight the early game.

Panzer 3 tank formation:

HQ: 2 x panzer 3 short

Combat platoon: 1 x 4 panzer 3 short

Combat platoon: 1 x 4 panzer 3 short

Combat platoon: 1 x 3 panzer 2

(The panzer 3’s total 40 points so they are your reserve if you have to have one. This means that until they arrive, your formation cannot be destroyed. Leaving your opponent only objectives as a way to win. It is now the job of your support to hold your objective if you have one and begin whittling down your opponent’s combat platoons.)

Support: Marder tank hunters with 4 guns

Lorraine Shleppers with four guns

Africa Rifle Platoon, with all the options

2x 5cm tank-hunter platoon with two guns per platoon.

(Don’t forget that the mortar in the infantry platoon is an artillery unit. There fore it gets a ranged in marker. Two bombardments a turn to reduce your opponent’s anti tank guns in your opponent’s objective defence. Leaving you ready for your Panzers to roll in and mop up the now hapless infantry. Even if he doesn’t fire his guns you still only need a 3 to range in. Don’t loose your focus, repeat your bombardments until the guns are gone.

Remember your fourth Lorraine is a free observer team, roll it away somewhere at tacticle where it can see your target. If you lose a gun it can join the bombardment, it doesn’t need to be in command to fire.

Dont forget to ‘blitz’ your marders on to a hill, shoot them at full rof, then ‘shoot and scoot’ them off again.)

Ok, so what about something from the card pack?

A two formation army:

formation one: Armoured car company

HQ: 1x sdkfz 221

combat platoon: sdkfz 221 & 222

combat platoon: sdkfz 221 & 222

combat platoon: 2x sdkfz 231

combat platoon: Africa Rifle Platoon, with all the options

Combat platoon: 5cm Tank hunter platoon with three guns

formation 2: Panzer III company

HQ: 2x pz III short

combat platoon: pz III short x2 and 1x Up armoured pz III

Combat platoon: pz III short x3

support: marders x4 schleppers x4

(lots of mobile gear in this one. Lots of potential for overloading on one of your opponent’s objectives.)


I hear you, all the cool kids have one of these…

The tiger is a nasty flank attack in missions like breakthrough. Especially if you give it your HQ platoon in support. It works mathematically too.

Panzer III formation.

HQ 2x Panzer III short with the 1ic having the ‘cut them down’ card attached.

Combat platoon: 3x Panzer III short

Combat platoon: 3x Panzer III short

Support: Marders x4, schleppers x4, 8-Radd x2 & 1x Tiger 1e.

(So the tiger and the hq go into reserve. This is exactly 40 points. Keep the 1ic and the tiger tank together.

The 1ic keeps the tiger safe from infantry assault by re-rolling his defensive fire using ‘cut them down’. He also keeps the tiger going if it becomes bailed, by re-rolling the tigers re-mount roll if it fails. If the 1ic becomes bailed or destroyed he jumps into the tiger tank. Now you have a tiger that no longer needs to check for ‘good spirits’ as the hq never tests.)


Things to remember when you build your own list. As a general rule if points permit, we recommend:

Always taking a scout unit in your formations so you can spearhead when given the chance. Always take Marders and schleppers as they are very cheap for what they can achieve with fair-ish rolling. Don’t move a unit until you have worked out what movement order to give it. Blitz, then shoot n scoot as much as you can.

Happy hunting!

Sabre 17′ and V4 Launch photos

Related Posts Plugin for WordPress, Blogger...