New list? How do you know it has what you need?
We knocked together a check list for you:
Don’t mix your platoon ratings. If your infantry are vet but your AT guns are trained don’t combat attach them! Don’t mix them together on the table. Don’t let your opponent kill your veteran units using the trained units as ‘ranging in’ targets.
Even platoon numbers only, unless it’s 9 platoons, (that saves you a victory point) your odd platoon stays off.
Make sure that your list works with half of your army off table.
Make sure your list works under mobile reserves rule.
Make sure that the things coming on to the table from reserve can move to where you need them. If a unit is immobile give it trucks.
When you build a list ask yourself which platoon is doing your assault. Or assaulting to recover your objective.
Maximise your hq platoon, the ability to customise your force for each game will add flexibility to your game plan.
Re-rolls double your chances, the more units with moral re-rolls the better your army will be. British bulldog, protected ammo, 1ic, commissar, Unflappable, Etc.
You can’t kill things you can’t see. You need recon to lift gone to ground. Your recon saves you from infiltrations and ambushes. Don’t build a list without it!
Don’t count on air. It’s not artillery, it’s not an anti tank gun and it doesn’t count as a platoon. Most of the time you can’t afford it.
AOP is not air. If you can get it for you artillery then get it.
Play to the strength of your lists national rules.
Avoid using allied troops, you can’t reroll their morale checks.
Avoid lists that have no 2ic.
If it’s an infantry list, make sure you can attack. If you’ve made a Tank list, test how it defends. In the age of auto attackers and defenders nothing is certain.
Good luck with you lists!