So the Games Cube‘s 1250 Late War tournament was this weekend – and it was a great event. Disappointingly, only Mitch wore team ‘colours’ despite there being some five Northern Sydney Stormtroopers in action (for my excuse, I blame the designated washing person.. er.. who happens to be me too).
When the dust settled there was some great fun had – and even better, the Stormtroopers bagged 3rd (equal second), 4th, and equal 8th (twice!).
My own tournament started brightly and faded by day’s end. In the old days of GW events, if I won my first round this would be the end of the tournament for me. Sadly it looks like I’ve brought that ability across to WW2 gaming!
Game one – Dust Up – was against Ben of Penrith Panzer Angriff fame – Mitch also faced off against Ry from PPA in round one; was this a battle of the websites?
Ben’s Deployment – I’m hiding in the railway building to the left
I’ve seen Ben at tournaments enough to know he’s a top player (and a top bloke too) – I knew this would be a tough game. My list is discussed here. Ben, however, went unorthdox and packed both Sturmtigers and Brums, some RSO Pak40s, Panhards and… a bucket of reluctant trained infantry. I’ve never seen a Sturmtiger in action before, and certainly never seen them taken to tournaments. Despite it’s detractors, this thing is a beast – decentish armour, and AT 6 1+ FP on top armour. Yikes.
Did someone mention Sturmtigers?
Ben opted to keep his infantry guns, Panhards, Brums and Sturmtigers in reserve, meaning three platoons of police, the Von General and the Pak40s would face up against my Volksgrens, nebs, recovery vehicle and command tanks, as I left both Panzer IV platoons in reserve – hoping they would show up and cause Ben some problems.
Onto the AAR!
German deployment – nebs (command in the hut) holding the rear objective – IVs taking cover from the Pak40s
While the Volksgrens cower in the railway building – 6 stands of infantry is all that Ben needs to get past to win the game
Ben moves out – three security platoons on the move, well supported by Von Saucken for re-roll motivation and the mobile AT Guns
The first couple of turns were quick – Ben surged forward and took advantage of the buildings to cover his advance. Needing a good roll with the Pak40 tractors, Ben turned towards my CO and…
In revenge, I called my ME 262 – who successfully pinned the northern security platoon. The nebs pinned another platoon, bagging a stand but Von Saucken kept them motivated and they pushed on. Realising Ben could have Bunker-busters on by his third turn, my infantry bailed out of the railway station and took some pot shots at the advancing infantry. Unfortunately for them, Ben ripped into the platoon – pinning them and popping two stands.
Von Saucken assaults, I miss with the Panzerfausts, he misses his attack and I fail to counter… I break off, holding the objective with millimeters. The only saving grace – no reserves for the police forces – maybe the SWAT teams got lost on their way…
My third turn and I do get reserves – a full unit of Panzer IVs driving toward the rear (and unguarded) objective. Could my Volks grens hold on long enough for the Panzers to win the day?
Game changing (saving?) unit. Never been so glad to have these on the table!
Northern security platoons – despite the CO’s re-roll, neither platoon would unpin this game
Von General goes for the win… and suffers a Panzerfaust to the grill
Ben gets his first reserves… Assault Tanks and Recce!
Panhard side shots… they couldn’t, could they?
Sure can! (or maybe a Pak40 popped this Panzer IV)
Pak40s before my second reserves engage them…
Sturmtigers finally make an appearance
Have to show these again – awesome models with a great paint job. Ben’s army looked fantastic (and was my vote for best painted)
At this point – with a mere two (I’d lost another couple to Brum-fire) volks stands left – things were looking bad. I’ve not killed a single platoon of Ben’s – time to get serious. Both Panzer IV platoons were on, with the second moving up to relieve the beleaguered infantry. The other platoon secured the objective and collectively the eight Panzers cracked 3 of the pesky RSO Pak40s. They failed their motivation but a bailed and pinned Von General held their nerve.
Ben started his fifth turn with no chance of pushing me off the objective (and no chance of forcing company morale, which I’d auto fail); it was down to platoon kills. The Nebs became the target of the Panhards, with the commander zipping down to assault the platoon commander, crushing him under its wheels and then… bogging on the way out of the building – and thus not getting to the Nebs themselves, who were too far away to break off.
At least we’re holding an objective!
The Von Saucken led infantry then assaulted my remaining grenadiers – killing them and getting the precious platoon kill.
Phoah that was lucky – despite insanely good dice rolling by Ben, he was dead-set unlucky not to win that, and win it comfortably. The Panzer IV reserves won the day for me as the Volks grens bought the tankers enough time to secure the back field. A real close call.
This game was a nail bitter – even when the first IVs arrived from reserve I was already in big trouble – I could have saved myself earlier had I double timed them, but I didn’t fancy my chances with all of the Pak40s in action. Thanks Ben for a most enjoyable game – one of the funnest and intense I’ve played all year.