We’ve recently concluded the 1st round of infantry aces at the club, with round 2 commencing this week. I thought this would be a good opportunity to summarise my key learning points from round 1 and look forward to expand my list to 700 pts.
So 1st up a retrospective, below is my 500 pt list:
A quick recap of my games:
Game 1 vs Soviet Partisans 6-1 victory
Game 2 vs US 10th Mountain Divison 2 – 5 loss
Game 3 vs German Grenadierkompanie victory
Game 4 vs US 10th Mountain Division very narrow 3-4 loss
Key learnings so far (a lot of these are basics but it’s always good to revisit and remind yourself of the basics)
1) mortars are fantastic infantry support weapons. They are a very cost effective way to pin and smoke, making them vital to support your assault.
2) ROF on the move is something you really need to factor in. Having not used rifle teams much previously, I got caught out a few times when I moved and then realised I wouldn’t be able to hit anything with my shooting before going in to assault. I think it’s important to get a good mix of infantry weapons into your platoons where possible. In the case of Jaakari I think it’s essential to have at least 1 HMG combat attached to your platoon to give you cover fire when going into the assault plus the extra shots on defensive fire. Without the HMG I don’t think Jaakari rifle platoons have enough stopping power. The other thing, which is worth considering is upgrading 1 platoon to SMGs to act as the assault platoon, with excellent ROF on the move.
3) When defending don’t hesitate to move a platoon if you can see your enemy is focusing on one objective. In 2 games I had this happen to me where it was clear my opponent my was making a play towards one objective. I made the decision both times to move my platoon guarding the other objective and both times it paid off. In the game against the German grenadiers it provided me with the reserves to prevent an otherwise overwhelming assault. In another game against the US 10th Mountain in surrounded, the other platoon was able to swing around and attack the enemy platoon attacking from the rear, and although I went on to lose this game it made it a much closer game then the quick 6-1 loss it would have been had I stay still.
4) if you fail to pin, don’t try and push on with the assault if the odds of getting pushed back are against. All you really do is provide your opponent with a free turn of shooting you.
So after taking all of this on board I’ve come up with the following 700 pt list:
The changes from my 500 pt list are relatively light. I’ve dropped the Lahti AT rifle from the HQ and added a full strength Jaakari platoon with SMG’s. The SMG platoon will become my main assault unit and will work well with the aces skill I’m about to unlock which will provide a platoon with the cautious movement special rule.
On that note, I should highlight my infantry ace now has 2 aces skills that I’ve picked up.
The 1st one is Recon Scout which gives my ace the eyes and ears special rule, which will be helpful in getting the mortars to range in.
The 2nd ability is I need mortar support, this allows me to call in a 6 gun mortar bombardment once per game.
Looking forward to round 2 and unleashing massed SMG fire.