Inter Club Challenge AAR Round 2

Game two was against Justin who was running the 442nd from Road to Rome, with his list including two bazookas with the HQ teams, two full rifle platoons, 81mm mortars (along with a weapons platoon mortar section), pioneers with bazookas, 57mm AT guns with… yup, more bazookas, a rifle recon platoon, four 105mm guns and four M10s to round out the army. I was running my Panzer Ausbildungs Verband (with Veteran)-1. The random roll brought up Hasty Attack and Justin chose the “village” side to defend. game 2.a The board had really good terrain for my army, with big forested areas covering my approaches. With one objective in the village and the other two towards the left of the board, I stacked heavily on the left flank, with only the 88’s on the right flank, covering the area with their massive anti guns perched on a hill. My hetzers, pioneers, recce and anti aircraft half tracks all started in reserve as Justin had no air support to worry about. Justin kept the TD’s in reserve along with the 57mm guns – which I thought at the time was a big call against a tank force like mine. He ambushed an infantry platoon on the left objective and spread out wide, thanks to my lack of (meaningful) artillery or air support.

game 2.d

Left flank objective. So many stands of infantry!

game 2.e

German deployment – all armour tied to the left flank

The game started rather nonchalantly with me moving up the left flank, bunching tight together to fit all of the hulls.!

game 2.f

Panzers on the move

game 2.g


Justin decides to smoke my approaching tank horde. With me needing 6’s to hit anything with the bunker busters, its a quiet first turn. Turn two and I’m almost in range – but due to the tight space, I’m confined to just a few shots (which do nothing). I am at this stage, worried about the 105s and my light hulls… Justin gets his reserves – tank destroyers! But they come on the wrong flank! Fortunately the jeeps can take advantage of the road through the village; they are still woefully out of position however.  Justin smokes my tanks again – I’m thankful as this will (hopefully) keep my tanks concealed; where as his infantry are already concealed and I don’t suffer further penalty!.

game 2.h

Turn two and more smoke..

game 2.j

TD Security Section – these boys need to get into the game fast

Rather unfortunate for the TD’s, my hungry 88’s now had something to open up on. The chance cube deities were kind to me, however, allowing me to blow up two of the vehicles. I was actually hoping to force the M10s to pop there, being miles from my armour and unable to take advantage of the road.. On the left flank, the 105s direct fired on my artillery, leaving me with the command and staff teams only; who both promptly fail their enjoy the war rolls and desert the field of battle. The Brums, Panthers and command tanks open up on the guns and infantry crowding the objective and claim quite a few casualties. With the TD’s miles away, the left flank is starting to look ominous for Justin. I’d brought my recce and AAA up from reserve on the right of my armoured flank, to put some MG shots on the infantry platoons surrounding the middle and left objectives, while my Hetzers had come up the middle. Justin ambushed the tank destroyers and moved them forward to engage, but the range was too much for the 3inch guns. His artillery slammed into my recce, killing one and bailing the other. I responded by blowing up two M10s with the 88’s, still enjoying the ‘high’ ground on their little hill. Things had become desperate for Justin; starting the turn with no teams contesting the left objective, which my Panthers had parked near.  With his infantry double timing it over to the left objective (still out of range – just – to contest), I failed to do any meaningful damage thanks to their space marine 3+ saves. It was all down to his reserve roll – could the AT guns arrive on time? Justin obliged and got his 57mm AT guns on from reserve and completely blew the game open…

game 2.p

Can the AT guns rescue the game?

game 2.q

The AT guns save the left flank!

The 57mm guns ripped open the side armour of my Panthers, and to make matters worse the bazooka teams assault, wiping out the Panthers and the 2IC and promptly securing the left flank. With my armoured thrust in tatters and another platoon down, it was time to take stock of the situation and find my own rabbit to remove from a nearby hat. Keen to bring the game back into German hands, I swing the Hetzers up the middle of the board and push for the central objective – Justin has left this rather exposed, with only two M10s holding the objective while the infantry moved out to protect the left flank.

game 2.k

Its not a party until the Hetzers are Hetzin’

To keep the infantry in place my Brums stay put and rain breakthrough shell death on the 105s. My CO Panther does the right thing and bogs crossing the forrest, while the Recce and AAA move forward to pin the infantry.

game 2.mmn

HQ tank bogging in the woods? How original…

My pioneers had done nothing all game, however, I’d brought them forward to protect the 88’s from an unlikely assault. This nearly proved costly…

game 2.t


Justin’s recce came on late in the day and sped forward towards the German soldiers. With both forces perviously close to breaking point, he decided to force the game and machine gunned them. I was fortunate to lose just the one stand.. My Hetzers surged towards the objective, nailing the M10s and bedding down for the inevitable counter attack.. Justin’s infantry and their bazookas ran towards the objective, desperate to assault and hold the game for another turn. It wasn’t to be however, despite bailing one Hetzer, the combined firepower of remote control MGs proved to be enough, not only pinning the platoon but forcing a morale check, which they failed, handing the game to the Germans, 4-3 and the end of the battle.


Hetzer Victory!

Justin did well to claw this game back – had it not been for the M10s getting lost on their way to the party, my left flank assault would have taken a very different approach. The Brums were excellent in this game – shaking off AT rounds and 105 shells, and squashing their fair share of infantry and artillery alike. They really do struggle with one shot to score their points back, but the big guns are quite useful and more than a little intimidating. As much as Justin played well to get back into this game, I was also very lucky – not having any realistic threat from the M10s all game, and sneaking past the infantry blockade to steal the middle objective. I got punished for my overconfidence with the total annihilation of the left flank forces – I’ll need to be more mindful of reserve deployment in the future.

Inter Club Challenge AAR Round 1

International Star Wars day saw the Northern Sydney Stormtroopers trek out to Penrith’s Mega Games to compete in the Inter Club Challenge, run by locals the Penrith Panzer Angriff Club. NSS brought 7 of our regulars in the hopes of breaking the Western Warriors’ iron grip on the trophy. Could the new boys do it?

The games were randomly determined by the team captains, with round one being Free For All – a good one to start the day. I was running my Panzer Ausbildungs Verband (with Veteran)-1 and was not confident, having played two practice games in the lead up to the event with Sean, and getting annihilated both times (Road to Rome’s Naval Gunfire Support seeing to my tin cans easily).

The Stormtroopers would face off against host club Penrith Panzer Angriff in round one, and I was drawn against Damien who was running the nearly unpronounceable Gvardeyskiy Tyazhelyy Tankovy from Red Bear. Damien’s list included a swarm of Churchill IIIs (9 in total), a short reconnaissance platoon, 5 KV-8s (more on these later), a huge artillery battalion comprising 2 PTRD AT rifles, 4 122mm howitzers and 8 76mm field guns, some Katyushas (BM-13) with AA and limited Shturmovik support.

Damien won the roll off and we set up:

Soviet right flank

Soviet right flank

Soviet left flank

Soviet left flank – wall of steel

Damien left some artillery pieces in the woods and just prior to the first turn recalled the rules regarding arty shooting bombardments when inside forests… we quickly agreed to rectify that deployment allowing the big guns to bring all of their might at once.

German right flank

German right flank – a wall of… aluminium? 

Given the terrain and the horde of heavy tanks facing me, I set up fairly aggressively, leaving clear firing lines for my 88’s and plenty of cover for the bulk of my armour to hide behind as they move toward the objectives.

Pioneers holding the objective in the centre

Pioneers holding the central objective

German left flank

German left flank – bunker buster madness

That said though, I did nothing on my left flank. I had intended to move out all of my bunker buster/breakthrough guns together to start shooting some tasty Russian Artillery. That plan changed pretty quickly though…

Game 1

KVs and recon advance to the village…




Game 1

…only to be met by Hetzers and Panthers!

Turn one was fairy uneventful, bit of moving from Damien but no artillery or Air Support due to the meeting engagement rules. Damien’s wall of tanks moved slowly towards my lines, bringing the fight to me. With an armour advantage (at least from the front) and very big guns, the Panthers moved into the village to take up shots on the advancing KVs and Churchills. My Hetzers hetzed up the right flank, keen to use their small size and guns to pin the Soviet advance. I think I popped on Churchill and bailed the command KV.

Turn two and things got a little interesting…

Game 1

Air support shows up…


Game 1

… and busts the bunker busters!


With my bunker-busting plans in tatters, thanks to my idiotic deployment (and to be fair, the idea was pretty terrible anyway), I moved the remaining Wespe and spread the platoon out, eager to avoid an early platoon kill. Since the brums are on this flank (and are packed together nicely), I drove them up to the Soviet lines, though they’re too far away to engage any targets.

Recce taking a beating

Recce taking a beating

Despite putting good hits on my light units – the Hetzers, Recce and AAA, Damien wasn’t getting the firepower rolls he needed. He did, however, manage to range in on my 88’s (who I decided were not worthy of digging in…) and with the combined firepower of the Katyushas and the Battalion Artillery, knocked out both guns. I passed a reluctant moral test, before failing the “last man standing” check.

Another Churchill explodes!

Another Churchill explodes!

Damien pushed on, driving his tankers right up to my armoured line. Lucky for me the Panthers took full advantage of the situation, decimating the Churchill platoons, knocking one platoon out in turn two…


Platoon kill 2!

… before killing the other platoon in the third turn. While Damien had targeted the Brums with his air (and managing a kill and a bail), the platoon command tank took aim at his Company Command and blew his CO sky high. Things were looking grim for the Russians…

In the sights of the Brums


Damien’s KVs and infantry kept the pressure on my right flank, nailing a couple of Hetzers but failing to assault – this would cost the Soviets dearly.

Germans engaging the Soviet advance

Germans engaging the Soviet advance

With the infantry in the open, and the Churchill threat diminished, the Panthers turned their attention towards the remaining KVs. My Hetzers pivoted to engage the infantry and everything else decided to hide. I started my fourth by machine gunning the Soviet foot sloggers, bagging my third platoon before shooting at the KVs.

KVs tracking the Hetzers

KVs… before the ‘fire storm’

The Panthers and a Hetzer (I believe the 2IC) opened up on the KVs…

Game 1

…wiping them out and forcing a company morale check on Damien and breaking his army.

This wasn’t a great match-up or scenario for Damien – not having Air or his artillery on turn one hampered the Soviets and allowed me to position my units closely together without fear of bombardment doom. The drillings did their part, scaring the Shturmovik away from my Panthers. The heavily armoured but relatively poorly armed Churchills were a poor match for the Panthers, who relished facing trained targets for once! Winning the game 5-2 was a great way to start the proceedings, especially doing it in four turns, but I was disappointed in losing a platoon the way I did (though thankful it wasn’t the ‘expected’ soft kills of my recce and anti-air).

Damien’s army was eye catching – the bronzed Churchills really stood out, but it was the beautiful KVs that really got my attention.

KVs tracking the Hetzers


Having seen the tanks up close and admired their dusty snow, I wanted a platoon immediately!

Round one was a most enjoyable game, Damien was a top opponent and I did my best to convince him to attend our NSS Saturday sessions (if you’re reading Damien, 1st and 3rd Saturdays of the month!)

Photos from: Inter Club Challenge 2014


This gallery contains 33 photos.

The Inter Club Challenge this year saw a great turn out with 25 players Winner were of course: Western Warriors Best Sport (the Cecil Green Trophy) Mitch Kemmis Thanks again to Mega Games Trader Penrith for supporting the event  

Inter Club Musings

.51Cal posted recently about the upcoming ‘Inter-Club Challenge’ hosted by the Penrith Panzer Angriff Club, to be held in Penrith. The challenge pits various Sydney clubs (so far we have the Stormtroopers, the hosts, Panzer Angriff, the lads from Hall of Heroes and three time defending champions, the Western Warriors, against each other to see which team is the best from Sydney.

Inter Club was actually my first ‘tournament’ – driving Sean all the way to Campbelltown and fielding KG Hummel – with some success (we played two games, one was a 4-3 loss and the other.. my first win, 6-1!).

This year, hopefully the Stormtroopers can shake it up; we have a fair gang of players, all keen as mustard. No doubt Mitch (who is our nominated Captain) will have some AAR’s from the event – now its just time to work out a list and roll some chance cubes. KG Bake, anyone? (I wish!)

After much deliberation – including having my original list of 8 Peiper Panthers rejected by team captain and his advisor, I settled on this: Panzer Ausbildungs Verband (with Veteran)-1

12 tanks, 6 bunker buster/breakthrough guns, good AAA support… and 8 platoons (well done Sean).

We’ll see how it goes on the battlefield! Not looking forward to Ryan’s Tigers, or anyone brining NGS…





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