Tumult Wrap & Photos!

So Tumult has been run, and we’re down to one last event for 2014 – the Early War GT.

This year it was a close one – with the Axis & Allies Tied on equal points after the last round. For the first time ever (or so I’m told), there was a count-back, round 5 was dead even, so it fell to round four…

… and the Allies proved victorious! My second campaign tournament of the year, and a second medal to go with it. Not that I earned mine. As with the Mid war GT earlier in the year, I had an atrocious tournament, winning one and losing the rest – something about Mid war!

Below are some happy snaps taken from day two – not many, as the venue was quite hot (Sydney hit 43 – nearly 110 Fahrenheit) – so jovial photo taking moods were unfortunately absent.

 

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Tigers in Tunisia

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My Shermans on their way to battle

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Italian 88’s

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Beautiful Soviet heavies

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Worth joining the Eastern front just to get some of these on board!

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The Allied General wins it in the villages of Africa

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Sean doing what Sean does best. Winning

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We should have had a prize for the heaviest tank brought to the tournament

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And maybe a prize for bagging one as well! At worst, for the entire event, these bad boys were bailed out!

 

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Love the red numbers – great DAK Panzers

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Sean and Mitch do battle in the last round

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Victory here would give Sean and the Allies the win. Mitch had other ideas holding on brilliantly for the win

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Innocent little village…

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Surprise! Ambush Tank destoryers

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And a squad of Shermans, for added fun

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Satisfying result

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An Artillery Observer is spotted by Rommel’s best

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Who deal with the radio man quickly!

 

 

 

 

 

 

 

 

 

 

 

Tumult 2014

Tumult has been booked and the dates are the 22nd and 23rd November this year!

Similar (almost identical actually) to Clash of the Titans, Tumult is a Campaign Tournament  rather than the usual single player approach; the only differences are the Venue (Hornsby War Memorial Hall) and the period (Mid War).

There is a battlefront forum thread noting the current registrations, terrain etc.

Details:

Hornsby War Memorial Hall
November 22-23th.

Period: Mid War
Each player will be in one team – there are four – in two Alliances (Axis v Allies):

(Using North Africa)
Western Allies
West Germans

(Using East Front)
Soviets
East Germans

There are 5 positions available in each team on a first in basis. Once entrants reach 20, players will be entered to maintain balance in numbers in each team. Each team will elect one player to be the Commanding General. The CG gives the orders for that round to the TO.

You will only play against players from your opposite team (eg Western Allies only play against West Germans). Exception: German army transfer – see below.

Point size: two lists required 1500 and 1750. You will use 1500 unless your General allocates you a Supply Point – in which case you use your 1750 list.

Loaner Armies: There will be a wide variety of Loan armies available for use. Just because you don’t have a Mid-War list does not mean you can’t play. Soviet, German, British and US will all be available.

Games: Each player will play 4 normal games and one Campaign game. Winning a normal game contributes a Supply Point to your alliances pool for the following round. Winning a Campaign Game gains a Campaign Victory point. The Alliance (Axis and Allies) with the most Campaign points wins the Campaign.

Scoring: Win. There is no History. No Comp/Lists. No Sports. If the prize pool permits there will be a player voted Painting prize. Normal rules for victory are used with one exception: in Fair Fight scenarios you may still win without an Objective eg 2-1, 3-1, 3-2 is a win. A draw (1-1, 2-2, 3-3) yields neither Supply points nor Campaign points to either side. Players are expected to bring painted armies and participate in a friendly manner.

Prizes: The winning Faction gets medals for all players. There will also be a product Prize pool – this will be randomly allocated out to all players.

Cost: $50 – Rego

Electronic Funds Transfer (EFT) is the preferred payment method to BSB 082 309 and Account Number 53 961 9632
Account Name Strategic Simulations and Software.
When you send your payment to the above, your bank will supply you with a receipt number. Place that number in the EFT Receipt No box on the registration page.

Player Pack up at the above as well.

Tables:
The Campaign tables will have a pool of terrain that changes each round to reflect the Campaign Mission. The standard tables will have set terrain with a mix of environments. No weather effects.

Missions:
Campaign Mission sequence:

1 Breakthrough
2 Free for All
3 Dust Up
4 No Retreat
5 Fighting Withdrawal

Non-Campaign Mission Sequence

1 No Retreat
2 Fighting Withdrawal
3 Free for All
4 Dust Up
5 Breakthrough

Matchups:
Due to the nature of the Campaign structure, matchups will be determined at the start for the entire tournament. This allows the CG’s to study the matchups ahead of time and use the supply and Axis switch functions to their advantage. A new display board should facilitate this process and the TO can assist the Axis players in understanding choices to speed up the process.

Temperature:
Sacrifices will be made to entreat a temperate environment.

Turn Sequence (from Round 2 on):
Player matchups and tables are announced. Campaign games play selected scenario. All others play the announced scenario for the round.
Western Allies announce how many Supply points are shipped to Soviets.
Soviets announce which German aliance will be required to show its supply allocation. That German Alliance openly shows its suppl;y allocation.
The other 3 Alliances now secretly allocate Supply points.
Supply Allocation revealed.
The German Alliances may announce ONE player switch each round. One East German player, with army, switches with one West German player. Supply points remain on their own front affecting the incoming player. No player may be switched more than once, nor may a Soviet/Allied player be required to play against a switched opponent on consecutive turns.

Supply Points.
Each non-campaign game won by an Alliance generates a Supply point for that Alliance the following turn. Campaign Battles do not generate a Supply point. A Supply point allows a player to use their 1750 list. Players who receive a supply point in a Defensive Battle where the opponent does NOT receive a supply point are the Attacker if both armies are the same type.
Automatic Supply points each round: Western Allies-2. West Germans-1. East Germans-1. Soviets-0

Tumult 2014 – MW campaign tournament

Hey Guys

This November, Nigel Slater will be running Tumult, which is a MW campaign tournament.  Now I haven’t been to The Tumult FoW event before, however, I have been to a very similar event Nigel runs for LW and the tournament format is an absolute cracker.

Rather then your standard tournament format where you a competing as an individual, this is team based.  Your team is split by Axis or Allied and further split by Western and Eastern front, making for very thematic games.

You also get to bring 2 lists to the tournament, a 1500 pt list and a 1750 pt list.  You need to keep the compulsory component of your list the same, but the rest can completely change, which opens you up for different tactical options.  For example, your 1500 pt list my been designed to tackle infantry, whereas your 1750 pt list is designed to take on tanks.  How many points you use depends on if your team has supply points and how your team general allocates them.

How does your team get supply points? Easy, just win games, a win = a supply point. A supply point allows you to use your 1750 pt list.

the Team general performs this allocation in secret before each round commences, creating  very interesting mind games with the opposing general.  I know this as I was the team general at the late war event. A lot of tactical thought and guessing goes into allocating those supply points.

So as you can see, this is a very different tournament from your standard event, but is easily one of the most enjoyable tournament formats I have participated in, not to mention, Nigel is a fantastic TO with a lot of experience running tournaments.

I can’t wait for this tournament and already have it locked into my calendar.  I hope to see a lot of people there so we can have the campaign operating on both fronts.  Given we had 30 odd people at the MW GT, I think we can easily get the minimum required for the 2 fronts and make this a cracker of an event.

Below a the official tournament details from Nigel:

Tumult is a Tournament where the events emphasise a Campaign and team environment rather than the usual single player approach.

Flames of War Tumult Campaign 2014.

Hornsby War Memorial Hall
November 22-23rd.

Period: Mid War
Each player will be in one team – there are four – in two Alliances (Axis v Allies):

(Using North Africa)
Western Allies
West Germans

(Using East Front)
Soviets
East Germans

There are 5 positions available in each team on a first in basis. Once entrants reach 20, players will be entered to maintain balance in numbers in each team. Each team will elect one player to be the Commanding General. The CG gives the orders for that round to the TO.

You will only play against players from your opposite team (eg Western Allies only play against West Germans). Exception: German army transfer – see below.

Point size: two lists required 1500 and 1750. You will use 1500 unless your General allocates you a Supply Point – in which case you use your 1750 list. You must use the same type of Troop platoons in both lists. You may expand/upgrade the platoons in the 1750 list, but you cannot downgrade or shrink.

Loaner Armies: There will be a wide variety of Loan armies available for use. Just because you don’t have a Mid-War list does not mean you can’t play. Soviet, German, British and US will all be available.

Games: Each player will play 4 normal games and one Campaign game. Winning a normal game contributes a Supply Point to your alliances pool for the following round. Winning a Campaign Game gains a Campaign Victory point. The Alliance (Axis and Allies) with the most Campaign points wins the Campaign.

Scoring: Win. There is no History. No Comp/Lists. No Sports. If the prize pool permits there will be a player voted Painting prize. Normal rules for victory are used with one exception: in Fair Fight scenarios you may still win without an Objective eg 2-1, 3-1, 3-2 is a win. A draw (1-1, 2-2, 3-3) yields neither Supply points nor Campaign points to either side. Players are expected to bring painted armies and participate in a friendly manner.

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